#1 – Bolt cutters #1
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Open a dedicated map view for each bolt cutters and focus the marker instantly.
16 points
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.
Randomly spawns at 4 of 16 possible locations. Allows you to entry into padlocked areas (e.g. secondary targets) without alerting nearby guards.