GTA 6 Targets 30 Frames Per Second on Every Console, With PSSR and Ray-Traced Shadows on PS5 Pro
Rockstar has given the first performance detail for GTA 6: a 30fps target on PS5 and Xbox Series X and S. The PS5 Pro gets PSSR upscaling and ray-traced shadows instead of a faster frame rate.

GTA 6 targets 30 frames per second on every console it launches on, including the PS5 Pro. Rockstar published the figure in its Pre-Load Grand Theft Auto VI Now post on November 10, the first time it has given any performance detail for the game.
The wording is Rockstar's own: "Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life – while maintaining the density and visual fidelity of all its environments and inhabitants."
What the PS5 Pro adds
The PS5 Pro does not run the game faster. What it gets instead is image quality: improved clarity through PlayStation Spectral Super Resolution, Sony's PSSR upscaler, and ray-traced shadows that the base PS5 does not have. Sony repeated both in its own PlayStation Blog post the same day.
Every PlayStation 5 gets high-fidelity haptic feedback through the DualSense controller, which can be turned down in the accessibility settings, spatial audio rendered with Tempest 3D Audio, and faster load times from the console's SSD. Rockstar's own site carries a "Plays Best on PlayStation 5" badge and points to a PlayStation page for the rest.

Xbox, cloud gaming and Remote Play
Microsoft published its side on Xbox Wire on the same day. GTA 6 will be playable through Xbox Cloud Gaming on Xbox Series X and S and on Xbox One from 1am ET on November 19, streamed at Xbox Series S graphics settings. The post names those consoles and no others, so there is no mention of streaming the game to a PC or a handheld at launch.
Streaming it still means buying it. From November 11 Microsoft sells cloud playtime for people without a Game Pass subscription, and GTA 6 has to be bought separately. Rockstar also says the game fully supports Remote Play on both PlayStation and Xbox, which is the route a PC owner has: stream it from a console they own.
What Rockstar has not said
There are no resolution figures for any console, no quality or performance modes, and no mention of a 60fps option arriving later. Rockstar has never announced a PC version or a date for one, beyond reports that put it in 2027.
Pre-loading opened on November 10 and needs up to 212GB. GTA 6 unlocks at midnight local time on November 19.
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Frequently asked questions
Does GTA 6 have a 60fps mode?
No. Rockstar says the game targets 30 frames per second on the current generation of consoles and has not announced a performance mode on any platform, including the PS5 Pro.
What does the PS5 Pro version of GTA 6 add?
Improved clarity through PlayStation Spectral Super Resolution, Sony's PSSR upscaler, and ray-traced shadows. Both are listed as PS5 Pro only. The frame rate target is the same 30fps as the base PS5.
Can you play GTA 6 on Xbox One?
Only by streaming it. Microsoft says GTA 6 runs on Xbox One through Xbox Cloud Gaming from 1am ET on November 19, using Xbox Series S graphics settings. The game still has to be bought.
What resolution does GTA 6 run at?
Rockstar has not published a resolution for any console. The only performance figure it has given is the 30fps target.
How big is the GTA 6 download?
Up to 212GB. Pre-loading opened on November 10, nine days before the game unlocks at midnight local time on November 19.
Sources
Related in the GTA 6 wiki
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